We would like to invite speakers to submit proposals for seminars, workshops, research papers, discussions, demonstrations or poster displays on all aspects of language learning and teaching in Second Life and other virtual worlds.

Sessions can be from 30 minutes to 2 hours (i.e. 30 minutes, 60 minutes, 90 or 120 minutes), and you should be prepared to do your session twice over the 24-hour period in order to maximise audience participation globally. For longer sessions you need to provide a justification.

Presentations (in any language) should be voice and text (ask us for tools to facilitate this) and, where possible, include handouts and summaries for the seminar archive, which will be made available shortly after the live event itself.

Space will also be made available for exhibitions, poster displays and demonstrations of teaching tools, gadgets and games.

Proposals should draw on experiences to advance the knowledge and information available about virtual worlds in language education. It is important that attendees leave with a sense of what they could do – either themselves or through collaborating with others.

Proposals should include case studies of experiences and/or reports of research. Of particular interest is how projects developed and evolved in reaction to any changing circumstances and challenges faced. Conclusions should be drawn including specific recommendations and lessons learned.

Please consider the thematic areas at the bottom of this page to guide you in drafting your proposal.

The conference is one of praxis; the focus should be on practical insights and tangible advice for other practitioners. However, as the field is developing we will also be looking for research reports of activity in virtual worlds.

The proposed session (presentation, paper, discussion, workshop etc) can be held in any language. However, the proposal must specify the event’s language and the proposal itself must be submitted in English.

To propose a paper, please include the following information

  • SL Name:
  • Title of presentation:
  • Type [ workshop / seminar / discussion / demonstration / other ] :
  • Length (with justification if a long session):
  • Abstract (200 words):
  • Biodata:
  • Your availability on the day [as wide a margin as possible, please - UTC/GMT] :

If you would like to present, please contact Gary Motteram (gary.motteram@manchester.ac.uk) by email (in English only).

Submission deadline: 29 August 2010.

Thematic Areas

Activities, Materials and Content

What activities work well in Second Life? What can we do that we couldn’t do before?

  • Material Development and Lesson Planning
  • Classroom Management in Virtual Worlds
  • Evaluation of Online and Immersive Language Learning
  • Games for Learning – What Makes a Good Game?

Second Life as a Learning Environment

How do virtual worlds integrate with or replace conventional and online education?

  • Second Life for Self Access and Independent Learning
  • Blended Learning – Second Life in the Real Life Classroom
  • Second Life as a Complete Virtual Environment
  • Virtual Learning Environments, Personal Learning Environments and Sloodle
  • Attracting and Engaging Students (What do students like about SL?)

Mechanics of Second Life

What tools are available for teaching? What are the technical issues with Second Life?

  • Teaching Tools and Gadgets
  • Scripting and Building in Second Life
  • Games for Learning – What Can be Built?
  • Teen Grid – Differences from Adult Grid
  • Learning to Use Second Life – How Students Learn to Use the World